Drag to turn the view. Right-drag to pan, scroll to zoom.
GLB works best. For glTF with separate .bin and texture files, put them all in one ZIP. FBX also works.
Your avatar should look the same way as the Front arrow on the floor. Each button turns the model a quarter turn.
Textures are saved at up to 2048 × 2048 in your kit, the largest size Second Life accepts.
The model is kept standing on the floor for you. If it ends up in the wrong place:
Move one side and the other side follows.
Weight colours show which joint moves each part of the model. They take a moment to update on big models.
Snap keeps a dragged joint in the middle of the body. Free move gives you arrows to move or turn it anywhere.
Yes: dragging a shoulder also carries the elbow and wrist. No: only that joint moves.
Reference diagram (click to enlarge):
There are no animations for this skeleton yet, so there is nothing to preview here.
A zip with your avatar ready to upload: the model, simpler versions for viewing from a distance, textures and step-by-step instructions.
Used for the file names. You can rename it in Second Life too.
A Second Life kit needs one of the Second Life skeletons. Go back to the Skeleton step and choose Four legs or Two legs, or use the advanced export below for other apps.
For Blender, game engines and other apps. These files do not upload to Second Life as an avatar.
Your model will appear here