Drag to turn the view. Right-drag to pan, scroll to zoom.

GLB works best. For glTF with separate .bin and texture files, put them all in one ZIP. FBX also works.

No model yet? Try a sample

Troubleshooting
Help

Face the Front arrow

Your avatar should look the same way as the Front arrow on the floor. Each button turns the model a quarter turn.

More options

The model is kept standing on the floor for you. If it ends up in the wrong place:

Help

Where each joint goes

    Move one side and the other side follows.

    Show

    Weight colours show which joint moves each part of the model. They take a moment to update on big models.

    More options
    Drag mode

    Snap keeps a dragged joint in the middle of the body. Free move gives you arrows to move or turn it anywhere.

    Tool
    Axes
    Move joints below too

    Yes: dragging a shoulder also carries the elbow and wrist. No: only that joint moves.

    Help
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    Help
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    Reference diagram (click to enlarge):

    Enlarge

    There are no animations for this skeleton yet, so there is nothing to preview here.

    0 animations

    Export

    A zip with your avatar ready to upload: the model, simpler versions for viewing from a distance, textures and step-by-step instructions.

    metres

    Used for the file names. You can rename it in Second Life too.

    Advanced export (GLB / FBX)

    For Blender, game engines and other apps. These files do not upload to Second Life as an avatar.

    Your model will appear here

    Selected Bone